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게임 산업으로 본 에듀테인먼트 인력 양성 방안
게임 산업으로 본 에듀테인먼트 인력 양성 방안
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MARC
008060920s2006 ULKa a KOR■022 ▼a12296821
■245 ▼a게임 산업으로 본 에듀테인먼트 인력 양성 방안▼d변승환 저
■260 ▼a서울▼b한국정보과학회▼c2006.
■300 ▼app. 27-33
■653 ▼a게임▼a산업▼a으로▼a인력▼a양성▼a방안
■700 ▼a변승환
■773 ▼t정보과학회지 (Communication of the Korea Information Science Society)▼g제24권 제2호 (통권 제201호)(2006년 2월)▼d2006, 02
■URL ▼ahttp://kiss.or.kr
■SIS ▼aS026050▼b60058298▼h8▼s2
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